Vice City & Leonida areas explained
A tour of GTA VI's map: Vice City and the wider state of Leonida, plus the reported regions spotted so far - swamps, keys, mountains and small towns.
Vice City & Leonida Areas Explained
Difficulty: Easy · Reading time: ~7 minutes
Grand Theft Auto VI is set in Vice City, the series' Miami-inspired metropolis, which sits inside the larger fictional state of Leonida - Rockstar's take on modern Florida. This guide maps out what's confirmed and what's been reported about the world so far. Region details beyond the city are largely reported from trailer analysis and previews, not an official map, so treat sub-regions as provisional.
Vice City (confirmed)
Vice City is the urban heart of the game. Rockstar describes it as "the darkest side of the sunniest place in America" - neon nightlife, beaches, and wealth layered over crime. It's the densest, most detailed part of the map and the stage where Jason and Lucia's story begins when "an easy score goes wrong."
Leonida: the wider state (confirmed)
Rockstar frames GTA VI's central conspiracy as "stretching across the state of Leonida," and footage shows the world reaching well beyond the city into swamps, highways, rural backroads, satellite towns, and island chains. The state structure echoes the real Florida, giving the map far more environmental variety than a single city.
Reported regions
The following areas have appeared in trailers/coverage but should be considered reported until Rockstar publishes an official map:
Grassrivers
GTA VI's take on the Everglades - a vast expanse of swampland that contrasts sharply with Vice City's high-rises.
Mount Kalaga
A mountainous, wooded national-park area, offering the map's natural, wilderness side.
Port Gellhorn
A fallen tourist district - a faded, down-on-its-luck resort town.
Ambrosia
A small working-class community north of Vice City, reported to be controlled by a biker gang.
Leonida Keys
An island chain modeled on the Florida Keys, tied in character coverage to Jason's contact Cal Hampton.
Why the geography matters
The mix of city, coast, swamp, mountains, and keys isn't just scenery - it shapes the kinds of missions, travel, and set-pieces the game can offer. A state-sized map with this much variety suggests heists and chases that move between radically different environments, from neon strips to airboat-friendly wetlands.
Getting around the state
A state-sized map with this much variety implies a wide range of vehicles and traversal - cars and motorcycles for the city and highways, boats and potentially airboats for the swamps and keys, and aircraft for covering long distances. Rockstar hasn't detailed the full vehicle list, but the environmental mix strongly suggests water and air travel will matter far more than in a city-only map. We'll expand this section with confirmed vehicle and fast-travel details as they're announced.
FAQ
Is the whole state explorable? The map clearly extends beyond Vice City; exact boundaries aren't officially detailed yet.
Are these region names final? The named sub-regions are reported from previews/coverage and may change or be renamed.
Is Vice City the only city? Vice City is the confirmed urban core; whether other towns count as full "cities" isn't officially defined.
Status: Vice City and Leonida confirmed (Rockstar); specific sub-regions are reported from trailer analysis and previews.




